On June 27th 2018, Dwayne Johnson release a teaser for a new "JUMANJI" movie, with the tagline "The game is not over." The film was titled Jumanji: The Next Level, and was released on December 13th, 2019. Collecting powerups will enable the avatar to ride an Elephant for brief periods and render them invincible. The more levels the avatar progresses through, the faster the speed will become and hazards will be harder to avoid. Elephant: Martha Kaply = Ruby RoundhouseĮscape "JUMANJI" by running through fixed routes of randomised hazards and collect gems by pressing the keyboard arrows or touch screen to move left or right. Rhinoceros: Anthony "Fridge" Johnson = Franklin "Mouse" Finbar Using the mouse to examine the Porch, Bedroom and Kitchen, browsers are given the optional mission to scan the treehouse to reach for six hidden items around the treehouse to view clips from the film and select the original "JUMANJI" board game's portraits for biographies of the four video game avatars. On the official website of Jumanji: Welcome to the Jungle, browsers can view a 360-degree tour of Alan's Jungle Treehouse. Can she embrace her new look and still stay true to herself?” -RUBY ROUNDHOUSE (KAREN GILLAN) This is my depth map used in our development environment.“ The girl next door is instantly transformed into a drop-dead gorgeous bombshell. When everything is ready you should get a file like this one bellow. Rendering a depth map takes less than a minute so you don't have to worry about long rendering times. Ok now if you start rendering you should see something like on the screen bellow! Just make sure that you keep the same ratio and image type but the resolution can be way lower than the original image. so if you are using the power of 2 and your main image is 8192x8192 ( obviously for VR you should render stereo! ) or 4096x4096 like in my examples you can use 1024x1024 for the depth map. Here is the trick - higher resolution of a depth map is not making a difference. Now you can go back to the Scene tab and select Render only masksīefore you start rendering you should chose the right resolution for your image. You should open the Render Setup window and Render Elements tab like on the screenshot bellow and add CGeometry_Zdepth too Render Elements section and in the bottom select Use Camera Environment Range ( we did quite a lot of test with different min and max values and we've discovered that the best effect is when you use camera environment range ) It's not full 3D but as you can see in the tour bellow if you add a depth map to your images theViewer can make the transition in the web tour way smoother and in VR you will be able to move your head and experience 6DOFįirs of all you need to generate a depth map file for every single panorama that should have the smooth transition effect like in the tour above made by Recent Spaces Now thanks to something that is called Depth map, or ZDepth map we can add a bit 6DOF into your VR tours. However what is missing in 360 images is 6DOF. We've launched theViewer in 2016 and from the beginning we've decided to work with 360 photos and images because in our opinion this was when we started and still in 2020 is the best way to show / sell properties!Įven in VR i honestly think that 360 photo realistic render creates a way better immersion than a real time engine.ĭon't get me wrong! real time engines are amazing and we are huuuuge fans of what Epic Games are doing but still. 6DOF in your 360 VR images - Step 1 Depth Map creation
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